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Generals lead armies and fleets, Ninja (Shinobi) are assassins and spies, Geisha are used to enchant generals (join your faction) or for distracting garrisons, Ishin Shishi (Imperial)/Shinsengumi(Shogunate) are used to the spread the influence of your faction, and Foreign Veterans are used to harass enemy armies and cause casualties or to embed in a force/city to rank up your troops. Several characters are present in the game, with some new additions along with the old roster. Keeping characters like Geisha or Ishin Shishi is also very effective at managing the populace’s happiness. So, unless you can afford to keep a large garrison in each territory, you need to carefully advance up the tech tree and use buildings like the aforementioned police stations and gambling houses to keep the populace happy. However, it is a balancing act as modernisation causes unrest. Each have their benefits: building more modern resource facilities will increase your income massively, troop production facilities will allow you to produce more modern, effective troops and railways will allow you to move troops from one area to another extremely quickly. Modernisation is achieved by both research and deploying that research to build newer buildings like railways, dry docks, deep seam gold mines, etc. Factions from either side can modernise and gain unique units from foreign powers like British Royal Marines so it will not be a one sided affair. Each influence has 3 playable factions at the start, each with different benefits (for example, the Satsuma start with 2 territories instead of one) and a unique unit or two. Support for a faction is gradually changed by keeping control of the territory, using the police station chain of buildings or leaving characters like Generals/Ishin Shishi in the territory. This mechanic replaces the religion mechanic from Shogun 2 and if you control a territory with the opposite influence to those you support, then it will be very hard to keep control of it without leaving a large garrison. The campaign ends in 1876, and a turn, which portrayed months or years in other games, only lasts half a month here.Īll factions take one of two sides of influence: Pro-Shogunate (Samurai), or Pro-Imperial (Emperor). The major powers of the time had given assistance in modernising Japan between then and the start of the campaign in 1865. This was fueled by Western interest in the theatre after Commodore Perry had opened Japan to Western influence in 1853-54 leading a squadron of gunboats. Unlike depicted in the film, The Last Samurai, many Samurai were corrupt and not paragons of chivalry, leading to popular discontent. The campaign takes place during the Boshin War and subsequent Meiji Restoration in the 19th century, when the Emperor was trying to overthrow the existing Shogunate. As well as this, place names and territorial extents have been changed to reflect the period on the original three islands. The campaign map has been expanded from the original Shogun 2 to include the island of Ezo, in Northern Japan, which until this era had never been seen as a real part of the nation. The campaign map again looks gorgeous, with the fog of war being shown by a European 19th century map of Japan, gradually revealing itself to show a meticulously crafted landscape. I’ll start with talking about the single player version of the game having already spent 28 hours on one hard campaign and several hours on others.
Total war shogun 2 fall of the samurai units series#
The latest release in the series, Fall of the Samurai, is a standalone expansion pack to Shogun 2 which takes the series to its most modern setting yet, and introduces a number of changes and innovations.
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Since the release of Shogun: Total War in June 2000 the award winning Total War series, loved for its mix of turn based strategy and real time battles, has expanded to include a number of periods in history, from the rise of Rome to the intrigue of Medieval Europe. NOTE: Fall of the Samurai is standalone and does not require the original Shogun 2 to play.